The aforementioned chainsaw leg is your best friend. Combat itself is pure instinct, and it feels incredible. Most of your mental energy is spent mapping the giant levels in your mind so that you can find your way back to a secret chest when you finally get the key. As you progress, you’ll earn a couple of new abilities and the opportunity to buy augments for your body and alternate fire modes for your guns, but there is such a gradual progression and so few mechanics that it never becomes overwhelming. It doesn’t really get much more complicated than that, but luckily that’s plenty to work with. You can jump, you can dash, and you can run on walls. You’ve got guns and you get to shoot bad guys. If learning to work Doom Eternal’s multitude of weapons and abilities is cognitive overload for you, Turbo Overkill should be a refreshing change of pace. ![]() It is brilliant in its simplicity and perfect execution. Doom 2016 and Doom Eternal represent an evolution towards complex, puzzle-like combat, while Turbo Overkill refines the core gameplay of Doom and, perhaps to a greater extent, Quake, to offer the fastest, smoothest, best-controlling version of any game like it. Rather, it’s more useful to view them as branching paths in the genre. It’s easy, and necessary, to compare these two modern takes on classic shooters, but relying on New Doom to be a yardstick with which to measure Turbo Overkill risks doing a disservice to both games. The triple-A reimagining of the Doom series revitalized the entire ‘boomer shooter’ genre, and it’s thanks to the success of those games that players have such an appetite for the sort of high-octane, bloody mayhem in Turbo Overkill. We can’t talk about Turbo Overkill without first talking about Doom 2016 and Doom Eternal. Ironic, considering your own body is pulled apart and put back together with all kinds of new ways to maim and dismember all throughout Turbo Overkill. From an outsider’s perspective, I can only imagine that it all looks like frantic chaos, but when you’re in the driver’s seat, running and gunning feels as natural as moving your own body. The way you effortlessly slide across the wet pavement, chainsaw leg extended, tearing through throngs of cyberdemons, feels like flying. Trigger Happy Interactive apparently only consists of two developers, Sam Prebble and Scott Miller, the latter of whom “helped launch the shooter genre with Wolfenstein 3D, Rise of the Triad, Duke Nukem 3D, Max Payne, and Prey.” Basically, there’s plenty of reason to be optimistic for Turbo Overkill whenever it comes to PC, Nintendo Switch, and its many other platforms.There’s something about Turbo Overkill that makes it so easy to slip into a flow state and just lose yourself to the carnage. And perhaps most interesting of all, Turbo Overkill feels like a collection of contradictions with its visual style, as some parts of the announcement trailer are rendered beautifully while other parts are purposely chunky and voxel-ish. Combat and traversal stay fast and hectic thanks to wall running and swinging on a grappling hook, and the game sounds meaty as it will contain a couple dozen levels, as well as bonus arena stages and various combat puzzles. ![]() ![]() Killing enemies in Turbo Overkill nets you cash you can spend to “install augments, upgrade your weapons, and add new abilities in your talent tree,” and defeating bosses grants you new powers as well. The game takes place in “Paradise,” which is ironically a “ Blade Runner-meets- Doom hellscape,” and protagonist Johnny Turbo is “half-metal, half-human, half-crazy.” The game presents itself as a frenetic action explosion, as you jump around targeting and blasting multiple enemies at once or slide into enemies with your chainsaw leg to obliterate them. Publisher Apogee Entertainment and developer Trigger Happy Interactive have announced Turbo Overkill, a cyberpunk first-person shooter for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.
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